"use strict";
{
const SDK = self.SDK;
/**
* @external ITypeBase
* @desc Plugin type definition in editor. It is constant class, follow API example.
* @see https://www.construct.net/en/make-games/manuals/addon-sdk
*/
/**
* @classdesc TextEditor plugin type configurator in editor.
* @extends external:ITypeBase
*/
class TextEditorEditorType extends SDK.ITypeBase {
/**
* @desc Create class type.
* @param {object} sdkPlugin - The SDK plugin from editor call.
* @param {object} iObjectType - The plugin type from editor call.
*/
constructor(sdkPlugin, iObjectType) {
super(sdkPlugin, iObjectType);
}
};
SDK.Plugins.RobotKaposzta_TextEditor.Type = TextEditorEditorType;
};